详细信息(网游单机网-藏宝湾www.jiaobenwang.com)
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资源文件详情
│__GoonZu_WorldServer
│_____GoonZu_WorldServer\AccountDBManager
│_____GoonZu_WorldServer\AuthServer
│_____GoonZu_WorldServer\FrontServer
│_____GoonZu_WorldServer\LogDBManager
│_____GoonZu_WorldServer\MasterServer
│_____GoonZu_WorldServer\ServerAgent
│__GoonZu_Source
│_____GoonZu_Source\GProject.sln
│_____GoonZu_Source\AdminSystem
│_____GoonZu_Source\CharactorCombination
│_____GoonZu_Source\CryptTool
│_____GoonZu_Source\DBManager
│_____GoonZu_Source\DLGEditorS
│_____GoonZu_Source\GB
│_____GoonZu_Source\GoonzuUserlog
│_____GoonZu_Source\GoonZuWorld
│_____GoonZu_Source\MapTileDiv
│_____GoonZu_Source\NBillServer
│_____GoonZu_Source\NConvert
│_____GoonZu_Source\NetworkLib
│_____GoonZu_Source\NGameDataManager
│_____GoonZu_Source\NLib
│_____GoonZu_Source\NStatistics
│_____GoonZu_Source\PATCH
│_____GoonZu_Source\PatchChina
│_____GoonZu_Source\PatchKorea
│_____GoonZu_Source\RichODBC
│_____GoonZu_Source\Server
│_____GoonZu_Source\Tools
│__Goonzu_GameDBManager
│_____Goonzu_GameDBManager\GameDBManager.exe
│__Goonzu_DB
│_____Goonzu_DB\01. AccountDB??.txt
│_____Goonzu_DB\02. AccountDB_???_??????.txt
│_____Goonzu_DB\03. GameDB??.txt
│_____Goonzu_DB\04. GameDB_???_??????.txt
│_____Goonzu_DB\05. LogDB??.txt
│_____Goonzu_DB\06. LogDB_???_??????.txt
│__Goonzu_Client
│_____Goonzu_Client\Config.Dat
│_____Goonzu_Client\C_GZ.xml
│_____Goonzu_Client\dbghelp.dll
│_____Goonzu_Client\DecMPA.dll
│_____Goonzu_Client\fullscreen.txt
│_____Goonzu_Client\gamemode.dat
│_____Goonzu_Client\GoonZu.exe
│_____Goonzu_Client\Goonzu.ico
│_____Goonzu_Client\GoonZu.ilk
│_____Goonzu_Client\GoonZuRun.exe
│_____Goonzu_Client\GoonZuWorld.pdb
│_____Goonzu_Client\HanRTA.dll
│_____Goonzu_Client\ICast.dll
│_____Goonzu_Client\ijl15.dll
│_____Goonzu_Client\LevelUpExp.dat
│_____Goonzu_Client\LevelUpFame.dat
│_____Goonzu_Client\Log4XNELO.dll
│_____Goonzu_Client\Log4XNELO.pdb
│_____Goonzu_Client\Log4XNELOD.dll
│_____Goonzu_Client\Log4XNELOD.pdb
│_____Goonzu_Client\Microsoft.VC80.CRT.manifest
│_____Goonzu_Client\Microsoft.VC80.DebugCRT.manifest
│_____Goonzu_Client\msvcm80.dll
│_____Goonzu_Client\msvcm80d.dll
│_____Goonzu_Client\msvcp71.dll
│_____Goonzu_Client\msvcp80.dll
│_____Goonzu_Client\msvcp80d.dll
│_____Goonzu_Client\msvcr71.dll
│_____Goonzu_Client\msvcr80.dll
│_____Goonzu_Client\msvcr80d.dll
│_____Goonzu_Client\MSVCRTD.DLL
│_____Goonzu_Client\NELO.dll
│_____Goonzu_Client\NELO.pdb
│_____Goonzu_Client\NELOD.dll
│_____Goonzu_Client\NELOD.pdb
│_____Goonzu_Client\NELO_CrashReporter.exe
│_____Goonzu_Client\NELO_CrashReporter.pdb
│_____Goonzu_Client\NELO_CrashReporterD.exe
│_____Goonzu_Client\NELO_CrashReporterD.pdb
│_____Goonzu_Client\NHNChinaPromoterDll.dll
│_____Goonzu_Client\NHNChinaPromoterDll.dll.manifest
│_____Goonzu_Client\NHNChinaPromoterDllD.dll
│_____Goonzu_Client\NHNChinaPromoterDllD.dll.manifest
│_____Goonzu_Client\ogg.dll
│_____Goonzu_Client\OpenAL32.dll
│_____Goonzu_Client\PorteAuthForClient.dll
│_____Goonzu_Client\PorteAuthForClientD.dll
│_____Goonzu_Client\PorteAuthForSvr.dll
│_____Goonzu_Client\PorteAuthForSvrD.dll
│_____Goonzu_Client\PurpleAuthForSvrConfig.xml
│_____Goonzu_Client\RPCClientMT.dll
│_____Goonzu_Client\RPCClientMTd.dll
│_____Goonzu_Client\server.xml
│_____Goonzu_Client\serverip.dat
│_____Goonzu_Client\ServiceArea.txt
│_____Goonzu_Client\SkillLevelUpExp.dat
│_____Goonzu_Client\Version.dat
│_____Goonzu_Client\vorbis.dll
│_____Goonzu_Client\vorbisfile.dll
│_____Goonzu_Client\winhttp.dll
│_____Goonzu_Client\WININET.DLL
│_____Goonzu_Client\XInNetwork.dll
│_____Goonzu_Client\XInNetworkD.dll
│_____Goonzu_Client\XPlatform.dll
│_____Goonzu_Client\XPlatformD.dll
│_____Goonzu_Client\XStream.dll
│_____Goonzu_Client\XStreamD.dll
│_____Goonzu_Client\XSystem.dll
│_____Goonzu_Client\XSystemD.dll
│_____Goonzu_Client\agriculture
│_____Goonzu_Client\Bullet
│_____Goonzu_Client\CCD
│_____Goonzu_Client\char
│_____Goonzu_Client\CharInfo
│_____Goonzu_Client\Config
│_____Goonzu_Client\Cursor
│_____Goonzu_Client\Data
│_____Goonzu_Client\Eft
│_____Goonzu_Client\FeastEffect
│_____Goonzu_Client\FieldObject
│_____Goonzu_Client\fishkind
│_____Goonzu_Client\gimg
│_____Goonzu_Client\hintdlg
│_____Goonzu_Client\HuntMapInfo
│_____Goonzu_Client\Interface
│_____Goonzu_Client\Item
│_____Goonzu_Client\ItemMall
│_____Goonzu_Client\loading
│_____Goonzu_Client\Logo
│_____Goonzu_Client\magic
│_____Goonzu_Client\Map
│_____Goonzu_Client\MapEdit
│_____Goonzu_Client\MiniGame
│_____Goonzu_Client\music
│_____Goonzu_Client\NInterface
│_____Goonzu_Client\NPCGroup
│_____Goonzu_Client\pal
│_____Goonzu_Client\patchinfo
│_____Goonzu_Client\Quest
│_____Goonzu_Client\RegistSite
│_____Goonzu_Client\ServerData
│_____Goonzu_Client\ServerInfo
│_____Goonzu_Client\Smoke
│_____Goonzu_Client\StatusHint
│_____Goonzu_Client\TextMgr
│_____Goonzu_Client\Tile
│_____Goonzu_Client\Vote
│__解压密码+详细架设教程.txt
│__必看说明.txt
│__gamemode_server.dat
│__Tools
│_____Tools\CCDMerge
│_____Tools\FieldObjectMerge
│_____Tools\PatchTool
│_____Tools\StatisticsTool
│_____Tools\WebStarter
│__Server
│_____Server\AuthServer
│_____Server\AUTHSERVERCHINA
│_____Server\FilePatchServer
│_____Server\FrontServer
│_____Server\GlobalTradeServer
│_____Server\_Documents
│__RichODBC
│_____RichODBC\main.cpp
│_____RichODBC\RichODBC.dsp
│_____RichODBC\RichODBC.vcproj
│_____RichODBC\DBGW
│_____RichODBC\ODBC
│_____RichODBC\RPCClient
│__PatchKorea
│_____PatchKorea\custsite.cpp
│_____PatchKorea\custsite.h
│_____PatchKorea\DownLoadObj.cpp
│_____PatchKorea\DownLoadObj.h
│_____PatchKorea\for_main_function.h
│_____PatchKorea\FrontProcess.cpp
│_____PatchKorea\FrontProcess.h
│_____PatchKorea\FtpDownLoad.cpp
│_____PatchKorea\FtpDownLoad.h
│_____PatchKorea\GoonzuRun.exe.manifest
│_____PatchKorea\Http.cpp
│_____PatchKorea\Http.h
│_____PatchKorea\HttpBaseDefinition.h
│_____PatchKorea\HttpMgr.cpp
│_____PatchKorea\HttpMgr.h
│_____PatchKorea\HttpObj.cpp
│_____PatchKorea\HttpObj.h
│_____PatchKorea\idispimp.cpp
│_____PatchKorea\idispimp.h
│_____PatchKorea\ioapi.h
│_____PatchKorea\iowin32.h
│_____PatchKorea\Patch.aps
│_____PatchKorea\Patch.cpp
│_____PatchKorea\Patch.h
│_____PatchKorea\Patch.ncb
│_____PatchKorea\Patch.rc
│_____PatchKorea\Patch.sln
│_____PatchKorea\Patch.suo
│_____PatchKorea\Patch.vcproj
│_____PatchKorea\PatchDlg.cpp
│_____PatchKorea\PatchDlg.h
│_____PatchKorea\PatchKorea.7z
│_____PatchKorea\ProgressST.cpp
│_____PatchKorea\ProgressST.h
│_____PatchKorea\ReadMe.txt
│_____PatchKorea\RegistryMgr.cpp
│_____PatchKorea\RegistryMgr.h
│_____PatchKorea\resource.h
│_____PatchKorea\StdAfx.cpp
│_____PatchKorea\StdAfx.h
│_____PatchKorea\TextMgr.cpp
│_____PatchKorea\TextMgr.h
│_____PatchKorea\TypeDefinition.h
│_____PatchKorea\unzip.h
│_____PatchKorea\webbrowser2.cpp
│_____PatchKorea\webbrowser2.h
│_____PatchKorea\xSkinButton.cpp
│_____PatchKorea\xSkinButton.h
│_____PatchKorea\zconf.h
│_____PatchKorea\zlib.h
│_____PatchKorea\zlibstat.lib
│_____PatchKorea\res
│__PatchChina
│_____PatchChina\custsite.cpp
│_____PatchChina\custsite.h
│_____PatchChina\DownLoadObj.cpp
│_____PatchChina\DownLoadObj.h
│_____PatchChina\for_main_function.h
│_____PatchChina\FrontProcess.cpp
│_____PatchChina\FrontProcess.h
│_____PatchChina\FtpDownLoad.cpp
│_____PatchChina\FtpDownLoad.h
│_____PatchChina\Http.cpp
│_____PatchChina\Http.h
│_____PatchChina\HttpBaseDefinition.h
│_____PatchChina\HttpMgr.cpp
│_____PatchChina\HttpMgr.h
│_____PatchChina\HttpObj.cpp
│_____PatchChina\HttpObj.h
│_____PatchChina\idispimp.cpp
│_____PatchChina\idispimp.h
│_____PatchChina\ioapi.h
│_____PatchChina\iowin32.h
│_____PatchChina\Patch.aps
│_____PatchChina\Patch.cpp
│_____PatchChina\Patch.h
│_____PatchChina\Patch.rc
│_____PatchChina\PatchChina.sln
│_____PatchChina\PatchChina.vcproj
│_____PatchChina\PatchDlg.cpp
│_____PatchChina\PatchDlg.h
│_____PatchChina\ProgressST.cpp
│_____PatchChina\ProgressST.h
│_____PatchChina\ReadMe.txt
│_____PatchChina\RegistryMgr.cpp
│_____PatchChina\RegistryMgr.h
│_____PatchChina\resource.h
│_____PatchChina\StdAfx.cpp
│_____PatchChina\StdAfx.h
│_____PatchChina\TextMgr.cpp
│_____PatchChina\TextMgr.h
│_____PatchChina\TypeDefinition.h
│_____PatchChina\unzip.h
│_____PatchChina\webbrowser2.cpp
│_____PatchChina\webbrowser2.h
│_____PatchChina\xSkinButton.cpp
│_____PatchChina\xSkinButton.h
│_____PatchChina\zconf.h
│_____PatchChina\zlib.h
│_____PatchChina\zlibstat.lib
│_____PatchChina\res
│__PATCH
│_____PATCH\custsite.cpp
│_____PATCH\custsite.h
│_____PATCH\DownLoadObj.cpp
│_____PATCH\DownLoadObj.h
│_____PATCH\for_main_function.h
│_____PATCH\FrontProcess.cpp
│_____PATCH\FrontProcess.h
│_____PATCH\FtpDownLoad.cpp
│_____PATCH\FtpDownLoad.h
│_____PATCH\GoonzuRun.exe.manifest
│_____PATCH\Http.cpp
│_____PATCH\Http.h
│_____PATCH\HttpBaseDefinition.h
│_____PATCH\HttpMgr.cpp
│_____PATCH\HttpMgr.h
│_____PATCH\HttpObj.cpp
│_____PATCH\HttpObj.h
│_____PATCH\idispimp.cpp
│_____PATCH\idispimp.h
│_____PATCH\ioapi.h
│_____PATCH\iowin32.h
│_____PATCH\Patch.aps
│_____PATCH\Patch.cpp
│_____PATCH\Patch.h
│_____PATCH\Patch.rc
│_____PATCH\Patch.sln
│_____PATCH\Patch.vcproj
│_____PATCH\PatchDlg.cpp
│_____PATCH\PatchDlg.h
│_____PATCH\ProgressST.cpp
│_____PATCH\ProgressST.h
│_____PATCH\ReadMe.txt
│_____PATCH\RegistryMgr.cpp
│_____PATCH\RegistryMgr.h
│_____PATCH\resource.h
│_____PATCH\StdAfx.cpp
│_____PATCH\StdAfx.h
│_____PATCH\TextMgr.cpp
│_____PATCH\TextMgr.h
│_____PATCH\TypeDefinition.h
│_____PATCH\unzip.h
│_____PATCH\webbrowser2.cpp
│_____PATCH\webbrowser2.h
│_____PATCH\xSkinButton.cpp
│_____PATCH\xSkinButton.h
│_____PATCH\zconf.h
│_____PATCH\zlib.h
│_____PATCH\zlibstat.lib
│_____PATCH\release
│_____PATCH\res
│__NStatistics
│_____NStatistics\cltStatistics.cpp
│_____NStatistics\cltStatistics.h
│_____NStatistics\NStatistics.cpp
│_____NStatistics\NStatistics.h
│_____NStatistics\NStatistics.vcproj
│__NLib
│_____NLib\md5.cpp
│_____NLib\md5.h
│_____NLib\NApplicationDirectory.cpp
│_____NLib\NApplicationDirectory.h
│_____NLib\NArray.h
│_____NLib\NBitArray.h
│_____NLib\NBuffer.cpp
│_____NLib\NBuffer.h
│_____NLib\NByteCrypto.cpp
│_____NLib\NByteCrypto.h
│_____NLib\NDataLoader.cpp
│_____NLib\NDataLoader.h
│_____NLib\NDataTypes.cpp
│_____NLib\NDataTypes.h
│_____NLib\NDate.cpp
│_____NLib\NDate.h
│_____NLib\NDIB.cpp
│_____NLib\NDIB.h
│_____NLib\NDraw.cpp
│_____NLib\NDraw.h
│_____NLib\NDraw_PutSpr16T.cpp
│_____NLib\NFile.cpp
│_____NLib\NFile.h
│_____NLib\NGrp_PutSpr16T.cpp
│_____NLib\NHashTable.h
│_____NLib\NHashTableString.h
│_____NLib\NLib.vcproj
│_____NLib\NList.h
│_____NLib\NLogFile.cpp
│_____NLib\NLogFile.h
│_____NLib\NLua.cpp
│_____NLib\NLua.h
│_____NLib\NMap.h
│_____NLib\NMsgShareBuffer.cpp
│_____NLib\NMsgShareBuffer.h
│_____NLib\NPathString.cpp
│_____NLib\NPathString.h
│_____NLib\NProfile.cpp
│_____NLib\NProfile.h
│_____NLib\NSpr.cpp
│_____NLib\NSpr.h
│_____NLib\NString.h
│_____NLib\NTCHARString.cpp
│_____NLib\NTCHARString.h
│_____NLib\NTextManager.cpp
│_____NLib\NTextManager.h
│_____NLib\NTimer.cpp
│_____NLib\NTimer.h
│_____NLib\NUpdateTimer.h
│_____NLib\NUtil.cpp
│_____NLib\NUtil.h
│_____NLib\NVirtualArray.cpp
│_____NLib\NVirtualArray.h
│_____NLib\NVirtualBuffer.cpp
│_____NLib\NVirtualBuffer.h
│_____NLib\ReadMe.txt
│_____NLib\TSpr.cpp
│_____NLib\TSpr.h
│_____NLib\lua
│_____NLib\NTech
│__NGameDataManager
│_____NGameDataManager\NGameDataManager.cpp
│_____NGameDataManager\NGameDataManager.h
│_____NGameDataManager\NGameDataManager.vcproj
│_____NGameDataManager\ReadMe.txt
│_____NGameDataManager\CharGameData
│_____NGameDataManager\ItemGameData
│_____NGameDataManager\LogCommand
│_____NGameDataManager\LogCommandFilter
│_____NGameDataManager\logcommandindex
│_____NGameDataManager\logcommandtype
│_____NGameDataManager\LogDescription
│_____NGameDataManager\LogReasonDescription
│_____NGameDataManager\LogServerInfo
│_____NGameDataManager\LogTextTrans
│_____NGameDataManager\QuestTypeGameData
│_____NGameDataManager\VillageGameData
│__NetworkLib
│_____NetworkLib\ITZNetLib
│_____NetworkLib\TestClientConsole
│_____NetworkLib\TestServer
│_____NetworkLib\_Documents
│__NConvert
│_____NConvert\Common.cpp
│_____NConvert\Common.h
│_____NConvert\Directives.h
│_____NConvert\NConvert.aps
│_____NConvert\NConvert.cpp
│_____NConvert\NConvert.dsp
│_____NConvert\NConvert.dsw
│_____NConvert\NConvert.h
│_____NConvert\NConvert.opt
│_____NConvert\NConvert.plg
│_____NConvert\NConvert.rc
│_____NConvert\NConvert.sln
│_____NConvert\NConvert.vcproj
│_____NConvert\NConvertDlg.cpp
│_____NConvert\NConvertDlg.h
│_____NConvert\ReadMe.txt
│_____NConvert\resource.h
│_____NConvert\SelectPCXFileDlg.cpp
│_____NConvert\SelectPCXFileDlg.h
│_____NConvert\StdAfx.cpp
│_____NConvert\StdAfx.h
│_____NConvert\res
│__NBillServer
│_____NBillServer\gb.dll
│_____NBillServer\gb.lib
│_____NBillServer\gBillWeb.dll
│_____NBillServer\gbillweb.h
│_____NBillServer\main.cpp
│_____NBillServer\NBillMsg.h
│_____NBillServer\NBillProtocol.cpp
│_____NBillServer\NBillProtocol.h
│_____NBillServer\NBillServer.h
│_____NBillServer\NBillServer.sln
│_____NBillServer\NBillServer.vcproj
│__MapTileDiv
│_____MapTileDiv\MapTileDiv.sln
│_____MapTileDiv\MapTileDiv
│__GoonZuWorld
│_____GoonZuWorld\AHClientInterface.lib
│_____GoonZuWorld\Basetsd.h
│_____GoonZuWorld\BeTheRich.opt
│_____GoonZuWorld\BeTheRich.plg
│_____GoonZuWorld\BeTheRich.rc
│_____GoonZuWorld\BeTheRich.vcproj
│_____GoonZuWorld\bitmap1.bmp
│_____GoonZuWorld\bitmap3.bmp
│_____GoonZuWorld\bitmap_h.bmp
│_____GoonZuWorld\bitmap_s.bmp
│_____GoonZuWorld\bmp00001.bmp
│_____GoonZuWorld\bmp00002.bmp
│_____GoonZuWorld\CommonUtil.cpp
│_____GoonZuWorld\dpaddr.h
│_____GoonZuWorld\dplay8.h
│_____GoonZuWorld\dplobby8.h
│_____GoonZuWorld\dxerr8.h
│_____GoonZuWorld\eax.h
│_____GoonZuWorld\EaxMan.h
│_____GoonZuWorld\EmpireManager.h
│_____GoonZuWorld\gb.lib
│_____GoonZuWorld\GoonZuWorld.sln
│_____GoonZuWorld\io.cpp
│_____GoonZuWorld\Kunshu.ico
│_____GoonZuWorld\myio.h
│_____GoonZuWorld\NItemMallGiveStatus.cpp
│_____GoonZuWorld\NItemMallGiveStatus.h
│_____GoonZuWorld\NPGameLib.lib
│_____GoonZuWorld\plus.ico
│_____GoonZuWorld\PorteAuthForClient.dll
│_____GoonZuWorld\PorteAuthForClientD.dll
│_____GoonZuWorld\PorteAuthForSvr.dll
│_____GoonZuWorld\PorteAuthForSvrD.dll
│_____GoonZuWorld\resource.h
│_____GoonZuWorld\syncro.h
│_____GoonZuWorld\toolbar1.bmp
│_____GoonZuWorld\ToolBarClient.bmp
│_____GoonZuWorld\ToolBarMapEdit.bmp
│_____GoonZuWorld\XInNetwork.dll
│_____GoonZuWorld\XInNetworkD.dll
│_____GoonZuWorld\XPlatform.dll
│_____GoonZuWorld\XPlatformD.dll
│_____GoonZuWorld\XStream.dll
│_____GoonZuWorld\XStreamD.dll
│_____GoonZuWorld\XSystem.dll
│_____GoonZuWorld\XSystemD.dll
│_____GoonZuWorld\Apex
│_____GoonZuWorld\BugTrap
│_____GoonZuWorld\Client
│_____GoonZuWorld\common
│_____GoonZuWorld\CommonLogic
│_____GoonZuWorld\GameGuard
│_____GoonZuWorld\GMSystem
│_____GoonZuWorld\HanAuth
│_____GoonZuWorld\HanBanCheckForSvr
│_____GoonZuWorld\HanPollForClient
│_____GoonZuWorld\IAF
│_____GoonZuWorld\Lib
│_____GoonZuWorld\mapEdit
│_____GoonZuWorld\Porte
│_____GoonZuWorld\Promoter
│_____GoonZuWorld\Resource
│_____GoonZuWorld\Server
│_____GoonZuWorld\_Documents
│__GoonzuUserlog
│_____GoonzuUserlog\GoonzuUserlog.sln
│_____GoonzuUserlog\GoonzuUserlog
│__GB
│_____GB\gb.cpp
│_____GB\gb.def
│_____GB\gb.sln
│_____GB\gb.vcproj
│_____GB\gBillWeb.dll
│_____GB\ReadMe.txt
│_____GB\stdafx.cpp
│_____GB\stdafx.h
│_____GB\Release
│__DLGEditorS
│_____DLGEditorS\DLGEditorS.cpp
│_____DLGEditorS\DLGEditorS.h
│_____DLGEditorS\DLGEditorS.rc
│_____DLGEditorS\DLGEditorS.sln
│_____DLGEditorS\DLGEditorS.vcproj
│_____DLGEditorS\DLGEditorSDoc.cpp
│_____DLGEditorS\DLGEditorSDoc.h
│_____DLGEditorS\DLGEditorSView.cpp
│_____DLGEditorS\DLGEditorSView.h
│_____DLGEditorS\DLGSetting.txt
│_____DLGEditorS\FileNameTokenizer.cpp
│_____DLGEditorS\FileNameTokenizer.h
│_____DLGEditorS\MainFrm.cpp
│_____DLGEditorS\MainFrm.h
│_____DLGEditorS\ReadMe.txt
│_____DLGEditorS\Resource.h
│_____DLGEditorS\SplitterWndView.cpp
│_____DLGEditorS\SplitterWndView.h
│_____DLGEditorS\SplitterWndViewToolBar.cpp
│_____DLGEditorS\SplitterWndViewToolBar.h
│_____DLGEditorS\SplitterWnd_Base.cpp
│_____DLGEditorS\SplitterWnd_Base.h
│_____DLGEditorS\stdafx.cpp
│_____DLGEditorS\stdafx.h
│_____DLGEditorS\DIALOGEDITOR
│_____DLGEditorS\DOCKINGBAR
│_____DLGEditorS\MYDEFINE
│_____DLGEditorS\RES
│_____DLGEditorS\SPRFILE
│_____DLGEditorS\TEXTMGR
│__DBManager
│_____DBManager\AccountDBManager
│_____DBManager\GameDBManager_World
│_____DBManager\GameDBTestClient
│_____DBManager\LogDBManager
│__CryptTool
│_____CryptTool\CryptTool.aps
│_____CryptTool\CryptTool.cpp
│_____CryptTool\CryptTool.h
│_____CryptTool\CryptTool.ncb
│_____CryptTool\CryptTool.rc
│_____CryptTool\CryptTool.sln
│_____CryptTool\CryptTool.vcproj
│_____CryptTool\CryptToolDlg.cpp
│_____CryptTool\CryptToolDlg.h
│_____CryptTool\FolderDlg.cpp
│_____CryptTool\FolderDlg.h
│_____CryptTool\ReadMe.txt
│_____CryptTool\resource.h
│_____CryptTool\stdafx.cpp
│_____CryptTool\stdafx.h
│_____CryptTool\ViewerDialog.cpp
│_____CryptTool\ViewerDialog.h
│_____CryptTool\res
│__CharactorCombination
│_____CharactorCombination\BaseDefinition.h
│_____CharactorCombination\CharacterDrawing.cpp
│_____CharactorCombination\CharacterDrawing.h
│_____CharactorCombination\CharactorCombination.aps
│_____CharactorCombination\CharactorCombination.cpp
│_____CharactorCombination\CharactorCombination.dsp
│_____CharactorCombination\CharactorCombination.dsw
│_____CharactorCombination\CharactorCombination.h
│_____CharactorCombination\CharactorCombination.ico
│_____CharactorCombination\CharactorCombination.rc
│_____CharactorCombination\CharactorCombination.sln
│_____CharactorCombination\CharactorCombination.vcproj
│_____CharactorCombination\Directives.h
│_____CharactorCombination\ItemCode.cpp
│_____CharactorCombination\ItemCode.h
│_____CharactorCombination\ItemCodeList.cpp
│_____CharactorCombination\ItemCodeList.h
│_____CharactorCombination\ItemCodeMgr.cpp
│_____CharactorCombination\ItemCodeMgr.h
│_____CharactorCombination\ItemCodeObj.cpp
│_____CharactorCombination\ItemCodeObj.h
│_____CharactorCombination\MinDataMgr.cpp
│_____CharactorCombination\MinDataMgr.h
│_____CharactorCombination\MinDataObj.cpp
│_____CharactorCombination\MinDataObj.h
│_____CharactorCombination\ReadMe.txt
│_____CharactorCombination\resource.h
│_____CharactorCombination\small.ico
│_____CharactorCombination\StdAfx.cpp
│_____CharactorCombination\StdAfx.h
│_____CharactorCombination\XSPRMgr.cpp
│_____CharactorCombination\XSPRMgr.h
│_____CharactorCombination\XSPRObj.cpp
│_____CharactorCombination\XSPRObj.h
│_____CharactorCombination\Data
│_____CharactorCombination\EtcTool
│_____CharactorCombination\graphic
│_____CharactorCombination\MinData
│_____CharactorCombination\NGraphics
│_____CharactorCombination\NUtil
│_____CharactorCombination\Pal
│_____CharactorCombination\Txt
│__AdminSystem
│_____AdminSystem\GLogClient
│_____AdminSystem\GMTOOL
│_____AdminSystem\GOONZUChinaMC
│_____AdminSystem\GoonZuMC
│_____AdminSystem\MasterServer
│_____AdminSystem\ServerAgent
│__GProject.sln
感谢阅读(转载注明来源 藏宝湾 cangbaowan.top)
感谢您的阅读!如果脚本王——网游单机网的教程对您有帮助欢迎分享!如果有疑问请在本贴后面评论留言或者加入网游单机交流群讨论QQ群:371342465。对于架设的一些基本知识,脚本王——网游单机网有专题介绍,请先掌握基本功,游戏架设实际是很简单的,小白也能学会!实在不会架设的,只要是我们的永久会员,免费提供远程教学一次!
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网游单机网-脚本王 » 欢乐君主\GoonzuChina 源代码 源码
常见问题FAQ
- 什么叫一键端?什么是手工端?
- 一键端:一般是虚拟机VM一键端或者windows一键启动服务端,适合新手!对于一键端来说,如果这个端是linux系统的,因为linux系统大家不熟悉,架设有点麻烦,所以很多人分享了自己架设服务端的linux系统镜像,这种叫VM一键端(虚拟机一键端)。 还有一种一键端是win系统的,大部分都是做好了启动服务端的快捷方式之类的,这种端实际和手工端相差不大了。win系统的一键端实际就是手工端!我个人认为如果端本身就是win系统的服务端,那就没必要去弄vm一键端了!
手工端:游戏服务端需手工安装配置,可以开服,适合老手,推荐方式!架设更有乐趣!
- 网单游戏有哪些架设方式?
- 1、单机玩耍,那么你只需要在你的电脑上 安装虚拟机软件+安卓模拟器即可。把服务端 运行在虚拟机的系统里面(如果是win服务端,也可以直接在电脑上运行服务端),客户端在安卓模拟器运行即可。各种VM一键端 基本就是用这种方式进行玩耍的!
2、局域网手机玩耍,局域网内,手机通过wifi连接你电脑上安装的服务端,离开这个wifi你就玩不了,这种方式虽然是局域网内可玩,但和外网架设实际上是一回事,都需要按照教程修改服务端、客户端。
3、外网玩耍,俗称开服,服务端架设在外网云服务器上,云服务器具有固定IP地址,在其他电脑上、手机上安装客户端即可玩耍。
- 最佳实现外网(互联网)开服玩耍的方式?
- 对于一般玩家来讲,如果是想实现和朋友一起玩耍网单游戏,那么就需要外网架设。最佳方式就是用内网映射的方式,仅需要一台百元级云服务器即可实现内网\局域网游戏穿透到互联网开服使用!本站提供了原创软件免费给大家使用!一般只要能局域网玩耍的网单游戏,均可实现外网玩耍!